Another week has passed, and another update for Maze Game has landed! Click here to check it out.
The major addition this game was inspired by Medley, who actually loved playing Maze Game. But sadly, it did not run on her laptop, because the maze generator uses a complex algorithm that will randomly attempt to create paths in the maze grid. This algorithm can take a long time to complete, and as her laptop is incredibly slow, the game appeared to not load at all.
So, to circumvent this, Maze Game no longer generates mazes. Instead, this feature has been moved to a remote server, which will ensure a buffer of randomly generated mazes is ready to be served instantly. As such, the loading time of Maze Game has dropped significantly.
As an added bonus for me personally, this feature allows me to gain some insight into how often Maze Game is used, as the mazes are marked off once served. On top of that, I can now run maze analyzers to check the difficulty of mazes and this feature is one of the required components for maze highscores.
But let’s not get ahead of ourselves. Same as last time, there are various steps I can take at this point and I haven’t put any thought into deciding which will be the next one. So again, you’ll have to wait and see what’s going to happen next.
Until then, happy mazing!